So, got the Diffuse done today. Still have some tweaks left, as well as the spec. Here are some shots, two with default lighting and one with a basic 3-point light setup I through together really quick. Just some maya screenshots, so the quality isn't the best. Hope its still readable, though
Monday, November 25, 2013
Here's some recent contract work I was given. Its some sort of sub-caste of an alien 'hive-mind' species. Its been really fun so far, about to start the process of game-caging/UVing, and hopefully will begin texturing relatively soon as well. Only have 3500 tris and 1k maps to work with, so I'm anticipating losing some of the details. If so, I've managed to work in ZBrush layers into my workflow this time around so getting rid of them shouldn't be an issue.
Friday, November 8, 2013
Here's the a progress shot from my latest project. Still a lot of sculpting to do, but a few more hours of un-interrupted sculpting should allow me to proceed forth with the project. Decided to try something this time; I started importing pieces into ZBrush at the origin so I could take advantage of the symmetry function, and will place them afterwards. I feel like this will not only enhance results, but significantly speed up my workflow when it comes to detailing parts.