Monday, December 16, 2013
Cyborg Chick for upcoming MMO
Latest character for the current MMO that I am working on. Still have some block out pieces that need to be finished, but for the most part the high-poly is well under way. Can't wait to start baking textures out, it has been too long since I've really delved deep into a Sci-Fi character such as this.
Wednesday, November 27, 2013
Monday, November 25, 2013
Character for a future MMO
Here's some recent contract work I was given. Its some sort of sub-caste of an alien 'hive-mind' species. Its been really fun so far, about to start the process of game-caging/UVing, and hopefully will begin texturing relatively soon as well. Only have 3500 tris and 1k maps to work with, so I'm anticipating losing some of the details. If so, I've managed to work in ZBrush layers into my workflow this time around so getting rid of them shouldn't be an issue.
Friday, November 8, 2013
Bang Seung-Ho's Chief Guard Concept
Here's the a progress shot from my latest project. Still a lot of sculpting to do, but a few more hours of un-interrupted sculpting should allow me to proceed forth with the project. Decided to try something this time; I started importing pieces into ZBrush at the origin so I could take advantage of the symmetry function, and will place them afterwards. I feel like this will not only enhance results, but significantly speed up my workflow when it comes to detailing parts.
Friday, October 25, 2013
Fedaykin Death Commando, Original Concept by Devon Cady-Lee completed(sort of)
Wrapped this guy up for the most part this week. Relatively happy with the results, can't say I am totally displeased with the piece but there is still much room for improvement. I've decided to take the weekends during next month to further polish the texture, as well as model some of the remaining pieces. Still need to mess with the normals of the cloth, fix the funky looking patterns on his scarf/cape, and tweak out the normals of the cloth in general. The metal reads decent when the lights scan overhead in marmoset, but from this screenshot they don't really read as metal right off the bat, as with most of the other materials; which happens to be what I've learned, for the most part, from this project, that my ability to render materials properly needs work.
Monday, October 21, 2013
Death Commando cont.
Newest work, still the continuation of Devon Cady-Lee's Fedaykin Death Commando concept; it's been awesome working on this, because the concept is very clear and was easy to breakdown. Still need to texture him, right now he sits at ~50k tris and has 2 sets of 2k maps for 4 different groups of meshes. May have gone a little overboard with the textures, but I want to make sure each part of this guy gets the level of detail I hope to achieve. Let's just pray the textures don't go swimming.
Wednesday, October 2, 2013
Devon Cady-Lee, Dune Fedaykin Death Commando stillSuit Sculpt
Getting really excited about this project, here's the base stillsuit that will get covered with varying cloth/gear. Going to get some armor and clothing blocked out soon and see how fast I can get this all done, with a week or so to polish. Concept is based off of Devon Cady-Lee's concept, which can be seen here: http://cghub.com/images/view/452121/
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